May 18 2024 11:26:20
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IL-2: Cliffs of Dover
IL-2 Sturmovik: Cliffs of Dover- krabice (box)
IL-2 Sturmovik 1946
IL-2 Sturmovik 1946 - krabice (box)
Rise of Flight
Rise of Flight - krabice (box)
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DCS WORLD 2023
Alan Grey
Vypadá to hodně moc dobře....

i.imgur.com/cOITAh5.png

https://www.faceb...nitude3llc
 
http://www.alan-grey-page.cz/
Baron
magot napsal:

No pokud to zkoušíš v singleplayer, tak by šla udělat jednoduchá test mise. AI by mělo mít datalink automaticky zapnutý.
Vytvoř si v mission editoru na dvanácté před sebou 100 km nepřítele třeba Tu-95 a pak si dej před sebe 50 km druhou F-16 AI s AIM-120C (aby mělo AI tendenci locknout ten bear)
Tu F-16AI zařaď v mission editoru jako member - člen tvého týmu v datalink síti + všechno potřebné nastavení jak je v tom videu. A hned jak nakopneš hru, nastav XMT do stavu TNDL, pak bys měl na radaru za chvíli vidět locknutý bear od té tvoji AI F-16.


Vdaka za tip, vyskusam,
Hals - und Beinbruch!
 
magot
CVA-31 Bon Homme Richard, plavba jedné letadlové lodi skrze 3 hry, nejprve importováno do IL2-1946, později ten stejný model do Arma 3 a nyní do DCS Šklebící se
YouTube Video



 
AJaromir
Vyšel opět pátečník. V něm se píše o testování nové simulace odpružení kol. Systém zvlášť simuluje absorbci nárazů způsobenou "podhuštěnými" pneumatikami a zvlášť simuluje absorbci tlumičemi. Tento systém je prvně imlementován v Mosquito FB VI a pokud se osvědčí, bude aplikován i na další moduly. Dále píší o vývoji supercarrier.

Více na
https://www.digit...e39cd16fb/
 
AJaromir
Ukázka z víkendového mezinárodního virtuálního akrobatického festivalu. Mě asi nejvíc zaujalo chování brzdného padáku.
YouTube Video



Upravil/a AJaromir dne 11-12-2023 17:52
 
AJaromir
Rozhovor s vedením ED na VIAF 2023
YouTube Video




Rozhovor s heatblur na VIAF 2023
YouTube Video


 
AJaromir
Mimochodem taková možná zajímavost. Podle rozhovoru ED už přes 3 roky pracuje na modelu "kulaté" Země.
Pár věcí, co jsem pochytil z rozhovoru:
Zakladatelé ED a TFC jsou hlubocí nadšenci. Sám Nick Grey létal v mnoha válečných strojích, Sea Furry, Spitfire, ale i v SU-27.
Tým se skládá ze 190 lidí.
Prý se máme těšit na nové projekty ve videu "2024 and beyond". Jedna z nich je Avghanistan a jedna blízko. Osobně tipuji Irák, dávalo by to smysl, protože vše okolo již máme.
ED neustále hledá specialisty na aerodynamiku do svého týmu. Prý najít takové je extrémně náročné.
Upravil/a AJaromir dne 16-12-2023 14:09
 
saldy
To si můžeme představit nějakou alternativu k mapě MFS ? Na takový projekt přeci nemůžou mít zdroje.
 
http://www.sturmovik1946.estranky.cz/
AJaromir
saldy napsal:

To si můžeme představit nějakou alternativu k mapě MFS ? Na takový projekt přeci nemůžou mít zdroje.


Ne, jde o to, že aktuálně létáme nad plackou. Zakřivení je jen imitované. Přejít na sférický model je esenciální kvůli správné simulaci radarů, správné balistice zbraní (Nejde vidět za horizont, Coriolisova síla) a všeho, co je se zakřivením Země spojeno. A zdroje být mohou. Však X-plane má taky mapu celého světa. A MSFSX taky měl. Dokonce i v MSFS2020 je nějaký low-res offline model. Ale samozřejmě nemá 2 Petabyty jako online verze v MSFS.

Já jak to pomalu poslouchám, tak z toho vyčítám, co chtějí udělat. V základu vlastně to, co ostatní, chtějí vytvořit nějaký autogen, který by jim pomohl. Říká že aktuální tvorba terénů je úmorná práce, protože se vše dělá ručně. Snaží se vyvinout nějakou automatizaci, která by to ulehčila. Říká že DCS je aktuálně něco jako opak MSFS. Tedy v MSFS je nádherná geografie, ale fyzika letadel je "meh".
Upravil/a AJaromir dne 16-12-2023 13:40
 
AJaromir
Rozhovor mám doposlechnutý do půlky. Více až budu mít čas. Šklebící se
 
magot
Tak nám pak Jaromíre napiš jak to dopadlo, já si radši pustím nějakou audio pohádku, to bude menší utrpení Šklebící se
 
Alan Grey
i.imgur.com/ttN2lgx.png

https://www.faceb...nitude3llc[/quote]
 
http://www.alan-grey-page.cz/
Baron
Hellcat je oficialne potvrdený. Mrknutí Este by to chcelo nejakeho Japonca - take Hayate alebo Shiden-Kai by nebolo od veci. Vlastne by stacilo aj A6M5 Zero. Úsměv
Hals - und Beinbruch!
 
AJaromir
Údajně by ve středu měl vyjít update pro OB:
Jinak další info z interview: DCS asi nikdy nebude fungovat na bázi předplatného. Podle Nicka Greye je tento systém s DCS nekompatibilní. Údajně je to protože chtějí zachovat nějaký systém toho, že co si koupíte, to vlastníte.
O mnoho větší zajímavost: Mělo by být možné koupit modul na splátky. U tvorby dynamické kampaně nechtějí, aby to vypadalo jako v BMS. Chtějí vlastní systém s vlastními mechanismy. Mně osobně by se líbilo, kdyby se v kampani muselo nakládat s budgetem. Prý taky chtějí do kampaňe aplikovat Deep Learning Machine. Na dynamické kampani pracují údajně 4 velmi zdatní lidé z týmu.
YouTube Video



Upravil/a AJaromir dne 18-12-2023 18:49
 
jardazov
DCS World Changelog and Updates of Open Beta

https://forum.dcs...nt=5349668

DCS World

Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts!
Improved procedural grass diversity and shading.
Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon.
Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option
Voice Chat changes:
Fixed. 'Helmet' slider in options that doesn't affect VC volume.
Fixed. Sound available in the left channel only during the mic test.
Server list window. Added an icon that indicates if a server has Voice Chat enabled.
AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers. Corrected damage and collision models. Update of textures.
AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed.
AI Aircraft. Su-34. Corrected damage model.
AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed.
AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed.
AI Aircraft. UH-60. Corrected damage model.
AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed.
AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed.
AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed.
AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed.
AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed.
AI Aircraft. AIs will no longer be able to maintain flight with severe damage.
AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum.
FLIR. Restored missing shadows.
FLIR. Moon looks more natural in FLIR devices.
Weapons. Cruise missiles could go to orbit without reason - fixed.
Weapons. AGM-84E could accidentally lose control - fixed.
Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed.
Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft.
Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed.
Weapons. RIM-116 missile guidance system correction.
AI ground. Unit could skip a point if there is too short distance - fixed.
AI ground. Fixed tilting of static units.
AI ground. Tuned mortar accuracy.
AI Ships. Fixed an issue with changing the course of ships at low speed.
Incorrect helicopter parking after landing - fixed bounding boxes.
Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
Possible crash on track restart - fixed.
ME. GUI Error when trying to remove static object - fixed.

DCS: F-16C Viper by Eagle Dynamics

Added Control Page and Laser Spot Tracker for TGP.
Added LAU-68 and LAU-131 Rocket Pods.
Added AIM-9P/P3/P5 Sidewinder air-to-air missiles.
Added Freeze function for HSD.
Fixed: Dogfight Mode re-locking.
Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged.
Fixed: AIM-9 not Slaving to Target in Boresight.
Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON)
Added warning light for hook down.
Fixed: Pressing Enter when changing the HARM table causes CTD.
Fixed: AIM-9 diamond sizing.
Fixed: T.O. LAND CONFIG light logic on ground.
Fixed: Stores config caution.
Fixed: HMCS Hands-On Blanked Behavior.
Fixed: AG radar is able to maintain and restore target lock in impossible positions.
Fixed: New contact beeps are overlapped by new AA or AG chirp sounds.
Fixed: CCRP/TGP GBU-12 impact position mismatch.
Fixed: ASE size changes back and forth in STT.
Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats.
Fixed: TGP unstows itself in STBY if cursor slew applied.
Fixed: TGP MGC not working.
Fixed: Clock chrono function has swapped hands.
Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12.
Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit.
Fixed: Radar changes from GMT to GM mode when changing the master mode.
Fixed: Missiles selectable in A-A/GUN master mode (sound).
Fixed: SMS reports non-AA missiles as "M" with AA missile selected.
Fixed: Ground start GM radar shows when on ground
Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure.
Fixed: Anti-Skid key binding not working from Parking Brake.
Fixed: TGP does not stow when switching to master mode with TGP in STBY.
TGP Masking
- fixed overlapping L and M
- fixed mask indication on HUD with TGP off
NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY.

DCS: AH-64D by Eagle Dynamics

Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP.
DCS: AH-64D | Fire Zones
DCS: AH-64D | Fire Control Radar Introduction (COMING SOON)
DCS: AH-64D | Fire Control Radar Pages & Controls (COMING SOON)
DCS: AH-64D | FCR Prioritization & Weapons Engagement (COMING SOON)
DCS: AH-64D | Backseat FCR and Radar Hellfire (COMING SOON)
Slight improvements to Attitude Hold (ATT-Hold) behaviour.
Added Shot Page. Video coming, Wags needs a video break.
COORD page corrections.
Added FLIR texture for the pilot models.
Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991
Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter.
Fixed: CPG HDU and TDU video source and symbology format.
Fixed: George refused to close his canopy out of spite for players poking fun at him.
Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000).
Fixed: Set Map AC and ELEV Altitude Control.
Fixed: Autostart procedure IHADSS alignment stage.
Fixed: TSD map forgets map scale, it should retain the chosen scale.
Fixed: TADS "footprint" should be based on CPG range source not raw laser distance.
Fixed: TEDAC FREEZE not boxed when active.
Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay.
Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters.
Fixed: TADS is not slaving correctly to a TSD point.
Fixed: TSD persists as background in black and white after restart of acft.
Fixed: Bob-Up Box Chaotic movement.
Fixed: Misrepresentation of threat positions in TSD when N-Up.
Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled.
Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior.
Fixed: MPD button text mis-alignment.
Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed.
Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale.
Fixed: Blurred main rotor animation is broken.
Fixed: TAD page zoom button blinks on radar turn right button press.
Fixed: Dynamic color banding based on Ghostship and set elevation.
Fixed: Missing Bleed Air Indication.
Fixed: TSD Range Scale Increment-Decrement.
Fixed: NVS Mode control binds for gunner say PLT.
Fixed: Mirror image zooms out when user moves closer to mirror.
Fixed: IHADSS + NVG Third Person animation is wrong.
Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds.
Fixed: George continues to press the slave button after shutdown. George being spiteful, again.
Fixed: Misaligned fuel tank after reload.
Fixed: Auto start will activate windshield wipers on both cockpits.
Fixed: Control sync with HOСAS is not recognized with CMWS panel.
Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page.

Note: Multicrew sync for FCR to follow in future updates.

DCS: F/A-18C by Eagle Dynamics

Pilot Model - adjusted FLIR levels.
Fixed: Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack.
Fixed: GBU-24 erratic behaviour after rearming.
Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts.
Fixed: Controls frozen on 2nd takeoff from a non SC module carrier.
Fixed: Datalink (TNDL) members switched when using AI as leader.
Fixed: STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT.
Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page
Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display.
Fixed: OAP designation is incorrect with CCRP - fixed calculating relative TD OAP position.
Fixed: Waypoint Offset Bearing input broken + wrong reported bearing.
Fixed: STT from VS only updates range every 2 NM.
Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory.

DCS: Mi-24P Hind by Eagle Dynamics

Improved: SPO-10 RWR remodelling.
Each channel is now processed separately.
Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore.
Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF).
Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro
Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass.
Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore.
Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode.

DCS: Supercarrier by Eagle Dynamics

Added Carrier TCN-ICLS-L4 Auto-Assignments.
Fixed: AI parking under deck during tight turns can be forced out of the ship.

DCS: A-10C II Tank Killer by Eagle Dynamics

Fixed. Open canopy is displayed after ejection from the external view.
Fixed. SPI line overlapping wedding cake.
Fixed. Default elevator trimmer key assignments are reversed.
Changed the CMSP initialization logic.
Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12.
2x varieties of weapon loadings on TERs for LAU-68 and LAU-131.
Corrected default sequence for BRU-42.

DCS: Mosquito FB VI by Eagle Dynamics

Added the new physics for separate calculation of tire and shock absorber of the landing gear.
AI Mosquito now turns off the landing light after take off.

DCS: Spitfire LF Mk IX by Eagle Dynamics

Fixed. The bomb fuse interval does not work.

DCS: WWII Assets pack by Eagle Dynamics

B-17. Fixed. Dead crew members on the static aircraft.
Improved the visual effect of the searchlight.

DCS: NS430 navigation system by Eagle Dynamics

Fixed. MAGNETIC heading is stored as TRUE heading
Fixed. WPT pages texts overlap
Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted
Fixed. When longitude degrees are 167 or more, 1 second gets automatically added
Fixed. Possibility to observe OBS course greater than 360 degrees
Fixed. Problems with the 2D mode windows movements
Removed the leading zero digit for latitude
Changed wrong town name Soukhumi -> Sukhumi

DCS: MiG-21bis by Magnitude 3 LLC

Added 3 customizable mouse inputs:
Comm menu
Zoom in slow
Zoom out slow

DCS: Christen Eagle II by Magnitude 3 LLC

Added 3 customizable mouse inputs:
Comm menu
Zoom in slow
Zoom out slow

DCS: JF-17 by Deka Ironwork Simulation

Fixed: unstoppable “ALTITUDE” warning
Known issue: LS-6/GB-6 broken due to scheme update (fixed internally)
Updated SD-10A to match public info:
Max mach adjusted from 4 to 5
Max launch range adjusted to 70kg (A.k.a 70km)
Slightly adjusted flight model
Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions)

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219

Added: AGM-154A JSOW
Added: Smart Weapons MC Synch
Added: Full featured IFF transponder
Added: Radar IFF Interrogator Modes 1/2/3/4
Added: Radar IFF AUTO ID
Added: Radar IFF AAI slave mode
Added: IFF Latched status displayed with cursor highlight
Added: IFF Interrogation possible in RBM
Added: Can stop AAI/EID with another long press
Added: IFF Mode 2 code configurable in Mission Editor
Added: TWS > STT retains IFF and NCTR tags
Added: Other seat scratchpad display
Added: Dumb bomb & CBU lofting
Added: A/G RDR Cursor BullsEye coordinates
Updated: All bombs have now a 30ms minimum release interval
Updated: A/G RDR quickstep relatches to PB17 first
Updated: BE points now allowed in A/G RDR PB17
Improved: NCTR behavior
Improved: Radar IFF correlation mechanism
Improved: BOT aiming significantly more accurate
Improved: Low drag bombs accuracy
Improved: CBU accuracy
Improved: Bomb calculator wind compensation
Improved: Station position accounted for in CDIP/AUTO
Improved: RBM gain logic
Fixed: GBU-31V3 x 2 load not showing in CFTs when selected
Fixed: CBU height/time release modes not being applied
Fixed: ASL issues
Fixed: RCD saving all mimpap sizes
Fixed: Frozen HRM patch images being lost when taking control
Fixed: Jumping cursor coords & symbols in RB
Fixed: A/G RDR behavior of cursor latched to an offscreen SP
Fixed: UFC Wind direction TO instead of FROM
Fixed: HUD laser cue not synchronised
Fixed: JDAM Terminal Angle is reversed
Fixed: JDAM laser code not used
Fixed: TGP ALAS mode fires the laser when it is not armed

DCS F-14 Tomcat by Heatblur Simulations

NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B

DCS AJS-37 Viggen by Heatblur Simulations

Fixed collision and suspension model for the main landing gear.
Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects.
Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS.
Added new and reworked DS37 Data Cartridge model.
Revised all splinter liveries for more accurate M90 splinter pattern.
Renamed Splinter F7 Skaraborgs Flygflottilj 76.
Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!):
Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise.
Weather has been adjusted to be accurate for the season.
All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs.
All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2.
All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2.
Radio Bug fixed in all missions.
AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent.
Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.

DCS Mirage F1 by Aerges

Flight model:

Fixed wingrock occurring on ground.
Correct angle of attack value is now provided for slats/flaps computation.
Restored missing cockpit vibrations when maximum IAS is exceeded.
Adjusted anti-slip system response speed to reduce the resulting yaw overshooting.
Adjusted wing buffet behaviour.
Improved the aircraft yaw behaviour at high aoa and asymmetric stalls.

Systems:

Firing trigger and safety can now be open and closed in the rear cockpit.
Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment.
Corrected the rear canopy partially open position (with the use of the hinged handle).
Mirage F1EE navigation indicator (IDN):
Drum distance/bearing counter changed from units to decimals.
A fix in the additional vector length and bearing modes - now the needle moves with the selected value.
Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started.
Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard".
Fixed a bug that caused some guards to act as toggles.
Added adequate joystick/keyboard inputs for air conditioning system guard clickability.
Improved afterburner effect. Now it varies depending on AB throttle settings.
Right mirror:
Fixed it being always initialised folded.
Now it should correctly react to the 'M' (toggle mirrors) key.
Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it.
Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start.
Wheel brakes input in multicrew is now taken as the maximum value of two seats input.

Miscellaneous:

Fixed auto-start sequence:
Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks.
Ram air switch guard must be checked closed during cabin checks.
MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons.
Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards.
Fixed canopy-related joystick/keyboard inputs in Mirage F1BE.
Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist.
Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands.

DCS: C-101 Aviojet by AvioDev

Fixed rear canopy still being visible in multiplayer after canopy ejection.
Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status).

DCS: Flaming Cliffs 3 by Eagle Dynamics

Correct default noise level for FC3 radios

DCS: Black Shark 3 by Eagle Dynamics

ABRIS start to flicker in some cases - fixed

DCS: Combined Arms by Eagle Dynamics

Fixed a bug with the camera moving underwater when switching between ground units.

DCS: Normandy 2.0 Map by Ugra Media

Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes.
Fixed errors in the scenes of Detling and Lympne airfields.
Fixed parking numbers in Kenly, Abbeville Drucat, Detling.
Updated ground on Detling airfield.

Campaigns

DCS: UH-1H The Huey Last Show Campaign by SorelRo

Mission 2. Take-off pad is colliding with an existing static object - fixed
Mission 52. Triggers approaching LZ tweaked

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

All missions: JTAC frequencies fixed.
Frequency information in kneeboards and charts updated.

DCS: MAD Black Shark Campaign by Stone Sky

Mission 10. FM radio broadcast bug fixed
Mission 8. Radio bug fixed

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Frequency updates due to map changes

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Frequency updates due to map changes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

Skin updates
Optional new hi-viz skin for the player
Kissoff animation improvements

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

S-3 skin update (Thanks to Tomcatter87)
Skip refueling option added
Minor fixes

DCS: F-14 Speed & Angels Campaign от Reflected Simulations

S-3 skin update (Thanks to Tomcatter87)
Minor fixes

DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

Corrected the Radio trigger issue for the A-10C II in BFT campaign missions
Corrected bug in BFT08 mission causing incorrect altitude trigger execution

DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633

Mission 9: Comms fixed.
Mission 6: EZ refuel corrected.
Mission 15: matrix miss boat fixed.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Mission 1: Correct boat name / fix vehicle tracks airport.
Mission 3: Bog hammer attack fixed. Safety added to Bog hammers.

DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633

Mission 8: JTAC fixed.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck
Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot
Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button)
Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button).

DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions
Updated location of transmitters for better radio quality

The Enemy Within 3.0 Campaign by Baltic Dragon

Mission 5: Fixed problem with first target being destroyed on mission start
Mission 6: Fixed problem with main target being destroyed too early.
Mission 19: Fixed issue with huey landing not being detected and mission not progressing.
Fixed problem with cargo ship in port ramming into leisure boat.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 1: Fixed incorrect frequency for USS Valley Forge.
Mission 3: Fixed problem with Wingman taxiing before clearance.
All missions: Updated pilot skins and helmets for all Raven birds
 
Aces_Wild
CHRISTMAS SALE | 2023

Make sure to dive into this year's DCS Winter Sale on our Shop! Until January the 7th, 2024 at 15:00 GMT, please enjoy incredible discounts on a wide range of modules, campaigns, and more.

YouTube Video


 
magot
Turek si zbastlil DCS NF-5A/B modul, ale nikomu ho nechce dát Šklebící se
YouTube Video



a jak si kucí vyhrajou ..
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Coffin Corner
Vyšel nový letový model pro DCS mod Su-30SM, který už údajně počítá s vektorováním tahu. Nově je možné přesednout i na zadní sedačku kabiny a ve výzbroji jsou dokonce zahrnuty pumy FAB-500M-62 UMPK
YouTube Video



Upravil/a Coffin Corner dne 28-12-2023 00:25
...taky sem si nemyslel že bych mohl sestřelit německý letadlo. Dva roky po válce se mi to konečně podařilo.
Abraham Simpson
 
AJaromir
Vyšel update pro OB:
https://www.digit...9.2.49940/
 
AJaromir
V novém pátečníku je něco málo o Vulkan API a Dynamické kampani.
https://www.digit...9904be8f7/
Přeložil Deepl:

Dynamická kampaň DCS (DCSDC) je jedním z nejdůležitějších úkolů pro budoucnost DCS, protože přidá nový a velmi žádaný vývoj/vylepšení hratelnosti pro jednoho i více hráčů. Doufáme, že spíše než napodobovat minulá řešení se nám podaří nastavit nový standard, který poskytne vysokou úroveň interakce, autenticity, pohlcení a snadného ovládání. Naším cílem je přinést systém, který hráčům umožní vytvářet vlastní dynamické (neskriptované) kampaně, které se budou vyvíjet na základě strategických a taktických rozhodnutí umělé inteligence, nepřímých vlivů hráčů na akce umělé inteligence a přímých vlivů hráčů na bitevním poli. To vše bude využívat stávající funkce DCS, jako je hlasový chat, nové mechanismy ATC atd. Jedná se o vysoký úkol, na kterém se pracuje již od roku 2018 s malým, ale odhodlaným týmem.

V roce 2022 jsme se soustředili na tvorbu a testování úkolů všeobecných leteckých operací. V roce 2023 jsme naše úsilí v oblasti DCSDC přesunuli na pozemní provoz. Tato oblast prolomí nové hranice dynamických kampaní a zahrnuje následující úkoly:

*Vytvoření realistického systému silniční sítě, který je založen na novém systému editoru silnic. Díky tomu mohou mít jednotky odpovídající podmínky pohybu po silnicích, které jsou vázány na logistickou a zásobovací síť. To se také integruje do pohybu formací pozemních jednotek.

*Byl vytvořen nový editor formací pozemních jednotek, který umožňuje přesné sestavení jednotek na základě úrovní velení od čety až po divizi se všemi úrovněmi velení mezi nimi. Velitelské struktury se liší v závislosti na zemi a době, stejně jako ve skutečném světě a se správnou terminologií. Formace jednotek pak realisticky operují v rámci své větší struktury sil na základě úkolů, jako je například pochod po silnici, setkání se zásahem, útok, obrana, ústup, trasa atd.

*Zabývali jsme se chováním pozemních sil po zapojení do boje. To byl jeden z největších a nejsložitějších úkolů. Velká část z nich závisela na úkolování sil, podpoře sousedních sil, organizaci frontových sil, logistice (munice a palivo) a rozmístění nepřátelských sil.

Na pomoc s těmito položkami byl vyvinut nový a zdokonalený mechanismus vyhledávání cest, který zohledňuje jak topografii terénu, tak omezující zóny v něm. To umožňuje rozumnější směrování formací na základě vlastností terénu.

Kromě úkolů pozemního provozu pokračujeme v práci na úkolech souvisejících s leteckým provozem. Například mnoho letišť má v současné době k dispozici příliš málo parkovacích míst pro velký DC. Nechceme se omezovat na tak omezený počet pro velké scénáře. Abychom to vyřešili, vyvinuli jsme nový postup pro rozšíření míst pro spawnování letadel.

Dále dokončíme pozemní úkoly, zvýšíme úroveň interního a externího testování a začneme pracovat na důležitém grafickém uživatelském rozhraní (GUI).
Upravil/a AJaromir dne 29-12-2023 17:37
 
Přejít na fórum:
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Pro přidání zprávy se musíte přihlásit.

15-05-2024 22:10
2 z 16 snad to stihnu na termín. Ale ty pruhy jsou děs.

15-05-2024 21:49
Nesnáším proužky o šířce 46 cm! Děs. A ani jeden to nemá stejně!

09-05-2024 09:43
Thou shalt not bear false witness.

08-05-2024 22:45
A nebo naopak? Takove "you" je i pro jednotne cislo a preklada se jako "ty"?

07-05-2024 20:34
Angličané si jenom vykají. Takove "you" je i pro množné číslo. Tedy v češtině se vždy překládá jako "vy".

06-05-2024 11:24
Ještě Paulusi napiš že "takoví angličané si jenom tykaji." Úsměv

05-05-2024 18:15
Ale hovno. Co je správné, určuje společnost a její kultura.

03-05-2024 11:15
Vykání je následek nepochopení formy vlády pozdních římských císařů. Koncem Římského císařství spoluvládli čtyři vládci. Proto byli oslovován jako celek. Tykání je správné.

30-04-2024 10:19
Teď se tyká všude. Každý je familierní jak kdybychom všichni spolu pásli husy.

29-04-2024 20:53
Tem Teamspeak jedete trojku nebo pětku? Mně se nechce nikam registrovat.

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